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Candidates demonstrate the ability to select and use technological resources and processes to support student learning and to enhance their pedagogy.

Artifact 1

Description of Artifact 1

This project was developed for an Emerging Technology assignment for GILT 520 "Teaching with Technology Across the Curriculum" in Summer 2022 with Dr. Kush. In this assignment, students were asked to evaluate emerging technologies for use in instructional design. Here, I decided to focus on virtual and augmented reality. I opted to evaluate Livit Studio which allows designers and educators to have a free tool to create exceptional learning through coding or using drag and drop graphics. Also contained in this artifact is a review of Google glasses, which are very low-cost tools to enable students to participate in virtual reality environments such as Livit Studio.  

Reflection on Artifact 1

I believe the artifact demonstrates the ability to select appropriate resources to support learning for students, while also being a tool in which educators can use without being experts in creating virtual reality. Livit Studio is free and has a fairly user-friendly design to enable educators to develop lessons in areas such as anatomy and physiology, improving coding skills, electronics, and nearly anything in which virtual reality could enhance learning. Looking further, I added an honorable mention of SketchUp, which is a free (with paid options) incredibly powerful 3D design tool for those who may be interested in architecture.  

Screenshot of assignment

Artifact 2A

Screenshot of a computer coding project

Description of Artifacts 2A, 2B, and 2C

These artifacts were created in GDIT 715 "Learning Theories and Instructional Design" in Fall 2021 with Dr. Kush. In this assignment, students were tasked to develop a learning module using the Hummingbird Robot.  Artifact 2A shows the block stack-and-click programming used to run Hummingbird, which is a nice beginning to learning code for most learners. The paper (artifact 2B) describes the project and the materials needed to create a lesson around Hummingbird given my chosen project. Once the project was completed, I created a video (artifact 2C) to demonstrate the functionality of the robot and how my lesson could be replicated.  

Reflection on Artifact 2A, 2B, and 2C

The artifacts presented here demonstrate my ability to use technologies to support student learning, along with a collaborative tone by developing a how-to lesson guide.  For the Hummingbird project, I selected a Frankenstein cutout (the course took place over Halloween) and the steps I took to animate the cutout using the internet, cardboard, color pencils, pingpong balls, and of course, the Hummingbird robot.  The video demonstrates how the robot worked at the completion of the project, discusses things I would have done differently, and general thoughts.

Artifact 2B

Screenshot of a paper written for the assignment

Artifact 2C (video)

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